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Mighty no. 9
Mighty no. 9










Unexpectedly, robots across the United States begin to go haywire and attack anyone and everything, leaving the humanoid Beck and Call as the only bots still functioning properly. Use the ledges to climb up there and claim your Amazing.Not an American user? DescriptionIn the near future, robot technology is ubiquitous across the world. That's it!Īfter a set of pillars moving up and down with some enemies on them, look up into the hole the last ceiling pillar left. Left of him is a box that he'll break as soon as he attacks you, but for the bonus you must quickly jump onto the box, then to the ladder above.

mighty no. 9

After you pass through the first two big keycard rooms, you'll see the light of one of the giant sawblade enemies ahead of you. I'm not sure whether getting across without falling or just getting across quickly is the requirement, so do both, preferably while comboing all the enemies just to be safe. Ahead on the left are a few jumps with monkey-like enemies hanging from the ceiling.

mighty no. 9

When you reenter the tower after fighting the miniboss on the airship, keep going until you've climbed up some hoops on the right side. There's a mine down there, and you won't get your Amazing if you land on it. Bust it open and dash in there, collect the stuff, then drop down the pit and DASH RIGHT AT THE BOTTOM. Follow them to the right and you'll see a part of the wall on the right that you can break.

mighty no. 9 mighty no. 9

You'll come to a small hallway you have to climb up to where there are wooden crates going left and metal ones going right. Wait until it's almost at the bottom, then drop, dash onto it, and slide through the narrow gap on the left before it rises again. Normally you would dash through a doorway on the right to get to the next area, but keep falling down through the shaft instead (you'll have to make a left dash down there) and you'll come out in a different spot, awarding you the bonus.Įarly on in the level you'll be dropping down some shafts, and you'll hang onto a wall on the right while a platform moves up and down to your left. None are too troublesome, as long as you know what to do.Īfter you come up from the first underwater part, you'll go right and drop down into a shaft filled with deadly spikes. AMAZING bonuses are arbitrary and weird, but at least there are only six in the whole game.












Mighty no. 9